refactor(blackjack): rename event emitters for clarity
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This commit is contained in:
Jan-Marlon Leibl 2025-03-26 13:34:54 +01:00
commit 03ce527087
Signed by: jleibl
GPG key ID: 300B2F906DC6F1D5
3 changed files with 14 additions and 16 deletions

View file

@ -8,19 +8,19 @@ import { CommonModule } from '@angular/common';
template: `
<div class="flex justify-center gap-4">
<button
(click)="onHit.emit()"
(click)="hit.emit()"
class="button-primary px-8 py-4 text-lg font-medium min-w-[120px]"
>
Ziehen
</button>
<button
(click)="onStand.emit()"
(click)="stand.emit()"
class="button-primary px-8 py-4 text-lg font-medium min-w-[120px]"
>
Halten
</button>
<button
(click)="onLeave.emit()"
(click)="leave.emit()"
class="bg-accent-red hover:bg-accent-red/80 px-8 py-4 rounded text-lg font-medium min-w-[120px] transition-all duration-300"
>
Abbrechen
@ -30,7 +30,7 @@ import { CommonModule } from '@angular/common';
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class GameControlsComponent {
@Output() onHit = new EventEmitter<void>();
@Output() onStand = new EventEmitter<void>();
@Output() onLeave = new EventEmitter<void>();
@Output() hit = new EventEmitter<void>();
@Output() stand = new EventEmitter<void>();
@Output() leave = new EventEmitter<void>();
}